General announcements for the community to read.
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Hypello
- Head Developer
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- Hypello
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- Location: Australia
Post
by Hypello » Mar 25th 2016 00:22
Solo Server will restart at Sun Mar 27 16:00:00 2016.
Armageddon is scheduled to begin at Sat May 21 04:00:00 2016.
Changes from previous set
Changes:
- Ranking page disabled
- Random targets list on war page increased to (up to) twenty mages
- AI to human mage ratio increased to 3 (was 1.5)
- Forced non-ally wait rules enabled:
- Mages cannot attack someone within 30 minutes of a previous attack on the target, unless
- the attacker has a counter on the target, or
- the target has an active enchantment on the attacker, or
- the target has used a turn since the previous attack, or
- the attacker, previous attacker or target is an AI mage.
- In all above cases, "attack" refers to any battle, spell or item that produced a counter.
- In armageddon, the time frame is 10 minutes.
- Hero names removed from battle reports
Last edited by
Hypello on May 25th 2016 02:09, edited 5 times in total.
Reason: Changes.
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Laanders
- Head Designer, Dev etc
- Posts: 8460
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- Location: Malmö, Sweden
- Laanders
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Post
by Laanders » Mar 27th 2016 20:33
The server start was delayed due to a technical issue. We apologize for the inconvenience, the game is now up and running.
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Laanders
- Head Designer, Dev etc
- Posts: 8460
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- Location: Malmö, Sweden
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Post
by Laanders » Mar 27th 2016 21:34
This solo set should be considered a somewhat experimental one. We will try some new features in the solo spirit, to be implemented shortly, and then possibly adjusted during the course of the set as required. This is not something we usually do outside of beta, but we feel there is a need to tune certain aspects of the server's mechanics.
We welcome all players to join and as usual, but ask that you bear this in mind as you choose to play and/or donate for supporting status. Unless otherwise announced later on, the experimental status concerns only the current solo set, and is not intended to be a recurring thing.
Head Designer
Developer
Former Head Admin
IRC Team
-
Laanders
- Head Designer, Dev etc
- Posts: 8460
31
3
- Location: Malmö, Sweden
- Laanders
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Profile
- Joined: Apr 28th 2004 10:42
- Halls: 31
- Guild Halls: 3
- Location: Malmö, Sweden
Post
by Laanders » Apr 05th 2016 18:44
The first batch of changes is live on the server.
- Ranking page disabled
- Random targets list on war page increased to (up to) twenty mages
- AI to human mage ratio increased to 3 (was 1.5)
Head Designer
Developer
Former Head Admin
IRC Team
-
Laanders
- Head Designer, Dev etc
- Posts: 8460
31
3
- Location: Malmö, Sweden
- Laanders
-
Profile
- Joined: Apr 28th 2004 10:42
- Halls: 31
- Guild Halls: 3
- Location: Malmö, Sweden
Post
by Laanders » Apr 05th 2016 20:28
- Forced non-ally wait rules enabled:
- Mages cannot attack someone within 30 minutes of a previous attack on the target, unless
- the attacker has a counter on the target, or
- the target has an active enchantment on the attacker, or
- the target has used a turn since the previous attack, or
- the attacker, previous attacker or target is an AI mage.
- In all above cases, "attack" refers to any battle, spell or item that produced a counter.
- In armageddon, the time frame is 10 minutes.
Head Designer
Developer
Former Head Admin
IRC Team
-
Laanders
- Head Designer, Dev etc
- Posts: 8460
31
3
- Location: Malmö, Sweden
- Laanders
-
Profile
- Joined: Apr 28th 2004 10:42
- Halls: 31
- Guild Halls: 3
- Location: Malmö, Sweden
Post
by Laanders » Apr 14th 2016 20:56
- Hero names removed from battle reports (only in battles after this post)
Head Designer
Developer
Former Head Admin
IRC Team