Changes for the January 2005 reset

General announcements for the community to read.
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Sogrom
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Changes for the January 2005 reset

Post by Sogrom » Jan 26th 2005 21:31

Resurrection - reduced heal rate, increased max units resurrected
Blinding Flash - reduced power by 25%
Love And Peace - gives bonus to gold net income equal to current population
Nature's Lore - gives attack bonus to all Elves
Gravity Pull - only affects enemy units, reduced casting cost to 70k m.p.
Wish - reduced the effect of one bad event, added one more good event
Conjure Elemental - chance to get given elemental type is bigger when you already have it in your army; the bigger percentage of it, the higher the chance
Protection From Evil, Shroud of Darkness, Sunray, Mind Bar - all give less resistances, but they work better offcolor. Mind Bar gives less Phantasm resistance than before.

Druid - changed race to Elf
Swanmay - changed race to Human Animal
Mandrake - removed secondary attack, added Additional Strike
Red Dragon - gave 30% cold resistance
Unholy Reaver - reduced fire resistance to 50%
Ice Elemental - increased primary attack to 200k
Air Elemental - reduced upkeep to 80 m.p.

Switched Lucifer and Sun battle bonuses.

Spell Level no longer influences resisting incoming spell (with color resistances). Color resistances are now fixed percentage, and are checked after initial barrier check.

Armageddon is back! Spell will be active on all servers. Every reset must end with players casting Armageddon, developers will no longer end it manually.

General rules:
The seals are broken at 17:00 each day, regardless of when you actually cast Armagedon.
Anyone can attack the arma caster.
Arma casters will recieve damage protection.
The spell is cancelled if you cannot pay its upkeep.
The spell is cancelled if you are knocked below a minimum power level.

Special rules for solo server:
The seal sequence is NOT reset if a caster is defeated, it simply decreases by one.
Casters who survive the final battle will earn a place in the Hall of Immortality.

Special rules for guild servers:
Each guild has its own seal sequence.
The sequence IS reset if any caster is defeated.
Guild force is used as the minimum power level.
Anyone can attack ANY member of the caster guild.
The guild that breaks the 7th seal will earn a place in the Hall of Immortality.

On Guild server, we will be testing skill system. We will start with 10 skills:

Barrier Proficiency [White]
Enhances your ability in supporting barriers. You have higher maximum resistance from building barriers (more then regular 75 maximum).

Combat Casting [Green]
Greately reduces chance to fail casting of any spell. Additionaly, at rank 20 you never lose concentration, even when under Confuse or similar effect.

Spell Penetration [Red]
Gives you ability to pierce your enemies barriers and creature spell resistance. It decreases target mages barrier resistance (if he has any) and spell resistance of his entire army (in battle).

Undead Mastery [Black]
It greatly empowers all your Undead units. Additionaly, at rank 10 creates Wraith instead of Zombies with Touch of Necromancy enchantment, and at rank 15 creates Liches. At rank 20, all Undead units gain +1 initiative in battle.

Spell Mastery [Blue]
Decreses spell casting cost. The effect is better with off-color spells, and very strong with opposite color spells. In addition, at rank 20 all spells cost 1 turn less to cast (with minimum 1 turn).

Grand Enchanter [Plain]
All enchantments you cast have increased effectiveness. At rank 10, all enchantments take 1 turn less to cast; at rank 20 enchants cost 2 turns less (with minimum 1 turn).

God's Favored [Plain]
You have better chance to get divine attention. At rank 10, all God relations last twice as long. At rank 15, you can atone from Hatred. At rank 20 God relations do not expire in time.

Legendary Commander [Plain]
All your armies get permanent bonus to attack and counter.

Augment Summoning [Plain]
Simply increases amount of summoned units.

Grand Conqueror [Plain]
After won battle, normally you capture one-third of destroyed land. With this skill, you capture more.

You can find detailed info here: http://ubb.the-reincarnation.com/viewtopic.php?t=4589


We will continue developing new tools for supporting guilds. New reset will start with fully operation enemy list; we plan to support those who support us.

And there will be completely new login system introduced. Players will be required to have account on our Portal; after logging to Portal, you can play on any server without another log in. In near future, portal login will replace UBB login as well.
Sogrom, the Father of Not Working Spells
Battle tag: sogrom#2288 [EU]

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