Lightning Server New Reset - Mar 6, 2015

General announcements for the community to read.
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Hypello
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Lightning Server New Reset - Mar 6, 2015

Post by Hypello » Mar 05th 2015 16:39

Lightning Server will restart at Fri Mar 6 19:00:00 2015.
Armageddon is scheduled to begin at Sun Apr 5 04:00:00 2015.

Changes from previous set

Changes:
  • Undead Mastery renamed to Unholy Mastery:
    • Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as Legendary Commander.
    • Now affects Nether Demons as well.
    • +1 Init boost removed at level 20.
  • Animal Mastery:
    • Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as Legendary Commander.
    • +1 Init boost removed at level 20.
  • Attacks outside of the 50-200% Netpower range destroy additional forts in battle
    • Fort destruction ratio scales proportionally to the power quota between mages
    • Fort destruction ratio is capped at 75% (20% in armageddon)
    • Power difference counts both ways
  • Foul Water now additionally provides the effects of Blood Curse. The Nether complex spell Blood Curse has been removed from the game.
  • Off-color and opposite-color summoning rates have been boosted by 25% for all colors.
  • Building destruction for Meteor Storm and Death and Decay increased by 30%.
  • All offensive ULTIMATE and ANCIENT instant spells now autowink
  • Counter % for spells/items increased to 1% per wink, further increased by the NP difference between caster and target
  • Treasure chests can now steal uniques from another mage's kingdom
  • Unit Changes
    • Spirit Warrior: Racial enemy (50%) to Demons
    • Leviathan: Racial enemy (50%) to Animals
    • Werebear: Base HP changed from 1500 to 1000
    • Unholy Reaver: Racial enemy (50%) to Elementals
    • Demon Knight: Fire Resistance increased from 60% to 75%
    • Hydra: Psychic Resistance increased from 45% to 80%
    • Spirit Warrior: Gained ability HEALING
    • Medusa: Racial enemy (50%) to Humans
    • Salamander: Racial enemy (50%) to Treefolk
  • Patron status reenabled
  • Sun patron changed:
    • Accuracy boost reduced to 6% (from 20%)
    • Every turn a number of fanatics join the mage's army
  • Player castable Armageddon rules fundamentally changed, see below
Last edited by Hypello on Apr 14th 2015 02:38, edited 3 times in total.
Reason: Final changes.
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Re: Lightning Server New Reset - Mar 6, 2015

Post by Hypello » Mar 06th 2015 16:53

changelist updated.
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Re: Lightning Server New Reset - Mar 6, 2015

Post by Laanders » Mar 06th 2015 18:53

Patron changes in as well. Something more to come.
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Re: Lightning Server New Reset - Mar 6, 2015

Post by Laanders » Mar 07th 2015 19:43

New rules for player castable Armageddon have been added. These rules originate from the old archwar server, and have evolved on guildwar after its birth as a merger between archwar and guild servers a year ago. The post below this one will sum up what goes with the new casting rules.

The changelist for this lightning set is now finalized.
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Re: Lightning Server New Reset - Mar 6, 2015

Post by Laanders » Mar 07th 2015 19:44

Player castable Armageddon mechanics:
  • Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 12 hours.
  • There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.
  • A mage can only break a single seal per casting sequence.
  • In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.
  • Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.
  • The guild that breaks the first seal of any casting sequence is considered to be the "owning" guild of that sequence.
  • Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 12 hours after the previous one. This is known as "pre-casting".
  • If the owning guild does not pre-cast within 12 hours of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.
  • If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored.
  • Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.
  • If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins.
  • Armageddon casters can be attacked by anyone, regardless of relative kingdom size.
  • Armageddon casters can receive damage protection ("D"), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.
  • Armageddon casters receive pillage protection ("-") according to normal rules.
  • The amount of Volcano Eruptions a mage can be targeted with in a 12 hour period also increases (+1 per seal) as more mages cast Armageddon.
  • Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.
  • Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.
  • Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.

Example:

The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 09:00 the following day, exactly 12 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.

Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the second day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.

At 09:02 on the third day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 14:30. Because of this, the damage threshold does not affect Wark until 14:30, and he avoids being dumped out early, in conflict with what his status report had told him.

At 16:00 on the third day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.
Last edited by Laanders on Mar 17th 2015 16:55, edited 2 times in total.
Reason: Updated for lightning seal length.
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Re: Lightning Server New Reset - Mar 6, 2015

Post by Laanders » Mar 09th 2015 16:44

  • Bugfix: Offensive enchantments now also give larger, size-dependent counters
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Re: Lightning Server New Reset - Mar 6, 2015

Post by Laanders » Mar 16th 2015 09:56

Added a line to the arma description, concerning pillage protection.
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Re: Lightning Server New Reset - Mar 6, 2015

Post by Laanders » Mar 17th 2015 16:57

The post with player arma details has been updated again to reflect that naturally the relevant time interval for seals is twelve hours on lightning.
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