Armageddon is scheduled for Sat Apr 5 21:00:00 2014.
Guildwar Server is the result of merging servers Guild and Archwar. Most (if not all) things which were common between the server have been kept. Discussions have been made with both a small player representative and the design team as to which features to pick where mechanics were conflicting between the servers. The following is a summary of the features of Guildwar Server.
Features
- Oversummoning Allowed (AW)
- 1 turn per 7 minutes (AW)
- 200 max turns (AW)
- Spells/Items/Effects affect secondary AP (Guild)
- Land Counters (AW)
- No delays, refreshable credits (AW)
- Guild NAPs and Alliances allowed (Guild)
- No guild caps (Guild)
- No exploration caps (Guild)
- Raw power outdamaging mechanic (Guild)
- Unlimited preorders (Guild)
- Preorder for units disabled (Guild)
- Player castable armageddon (AW)
- New units (DEM, HE, NQ, DS, Yeti) (AW)
- Enlarge Animal HP boost oncolor, offcolor nerfed (AW)
- Battle Chant gold upkeep reduction (AW)
- Target-targetted Serenity (Guild)
- No SLS accuracy penalty (Guild)
- Patron Status enabled (Guild)
- Nerfed oils/scrolls/brooches (Guild)
- VE, fewer units killed, more buildings (Guild)
- Treasure Maps enabled (AW)
- Full war item effect, weaker LA bonus (AW)
- Spell Mastery, gradual turn discount (Guild)
- No variable hero NP (Guild)
- Iron Golem upkeep starts at 3k land (Guild)
- Plant Growth upkeep increased (Guild)
- Ascendant spell Pacifism enabled (AW)
- No AI mages (both)
Please report any initial bugs here.