These changes will be in effect when guild server restarts. App will take longer to update.
Creeping Vines: added regeneration
Fire Giant: Init 3, 15 gold upkeep, 0.1 mana upkeep
Efreeti: (edit: no change)
Hydra: 50% Eradication resistance, 80 gold upkeep, 0.8 mana upkeep
Chimera: 33% breath resistance, 50% Eradication resistance
Red Dragon: 60% breath resistance
Fire Elemental: 100% breath resistance, 80/80/80/40 V/E/N/P resistance
Demon Knight: added attdef against human by 50%, 100% ascendant resistance
Unholy Reaver: Changed primary to melee/paralyze, increased resistances: 95% missile, 70% breath, 70% magic, 70% cold, 30% holy, 80/0/80/80/40 A/V/E/N/P
Djinni: 10000 secondary attack, 40% magic resistance, 40% paralyze resistance
Assassin: Costs 2 population
Bounty Hunter: Costs 2 population
War Hound: Costs 2 population
Mercenary: Costs 3 population
Trained Elephant: Costs 4 population
Wish: Removed the -10% gold effect.
Flame Shield: Affects all units
Confuse: 49 life
Temporal Stasis Field: 49 life, 10 turns to cast
Increased offcolor summoning of Nether units. (i.e. reds and blues summoning black units)
Increased offcolor summoning of Ascendant units.
Oncolor Concentration now increases only opposite color summons.
(in the end blue will have same white/black summons as last reset, but red and green will benefit from higher respective offcolor summons)
Few additional minor summon quantities adjustments.
Crystal Ball: Doubled scry power.
Potion of Valor: Affects all units.
The Iron Golem: Upkeep increases earlier and faster.
Changes for the September 2004 reset
Changes for the September 2004 reset
Last edited by DaveMcW on Sep 29th 2004 01:41, edited 2 times in total.