Changes for the September 2004 reset

General announcements for the community to read.
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DaveMcW
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Changes for the September 2004 reset

Post by DaveMcW » Sep 27th 2004 20:34

These changes will be in effect when guild server restarts. App will take longer to update.

Creeping Vines: added regeneration

Fire Giant: Init 3, 15 gold upkeep, 0.1 mana upkeep
Efreeti: (edit: no change)
Hydra: 50% Eradication resistance, 80 gold upkeep, 0.8 mana upkeep
Chimera: 33% breath resistance, 50% Eradication resistance
Red Dragon: 60% breath resistance
Fire Elemental: 100% breath resistance, 80/80/80/40 V/E/N/P resistance

Demon Knight: added attdef against human by 50%, 100% ascendant resistance
Unholy Reaver: Changed primary to melee/paralyze, increased resistances: 95% missile, 70% breath, 70% magic, 70% cold, 30% holy, 80/0/80/80/40 A/V/E/N/P

Djinni: 10000 secondary attack, 40% magic resistance, 40% paralyze resistance

Assassin: Costs 2 population
Bounty Hunter: Costs 2 population
War Hound: Costs 2 population
Mercenary: Costs 3 population
Trained Elephant: Costs 4 population

Wish: Removed the -10% gold effect.
Flame Shield: Affects all units
Confuse: 49 life
Temporal Stasis Field: 49 life, 10 turns to cast


Increased offcolor summoning of Nether units. (i.e. reds and blues summoning black units)
Increased offcolor summoning of Ascendant units.
Oncolor Concentration now increases only opposite color summons.
(in the end blue will have same white/black summons as last reset, but red and green will benefit from higher respective offcolor summons)

Few additional minor summon quantities adjustments.


Crystal Ball: Doubled scry power.
Potion of Valor: Affects all units.
The Iron Golem: Upkeep increases earlier and faster.
Last edited by DaveMcW on Sep 29th 2004 01:41, edited 2 times in total.

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Sogrom
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Post by Sogrom » Sep 28th 2004 16:36

update summon amount changes
Sogrom, the Father of Not Working Spells
Battle tag: sogrom#2288 [EU]

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DaveMcW
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Post by DaveMcW » Sep 28th 2004 20:41

Efreeti are back down to 0% psychic resist.

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DaveMcW
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Post by DaveMcW » Sep 29th 2004 01:40

TSF costs 10 turns and has 49 life.
Confuse reduced to 49 life.

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