Guild Server New Reset - February 11, 2008

General announcements for the community to read.
Post Reply
User avatar
DaveMcW
Peon
Posts: 3053
13Rank Halls

Guild Server New Reset - February 11, 2008

Post by DaveMcW » Feb 09th 2008 22:35

Guild Server will restart at Mon Feb 11 02:00:00 2008.
Armageddon is scheduled for Sat Apr 19 16:00:00 2008.

Most beta server changes have been copied over.

DrGTO
Project Coordinator
Posts: 1029
Location: Germany
Contact:

Re: Guild Server - New Reset February 11, 2008

Post by DrGTO » Feb 09th 2008 23:57

Pre-Announcement for Guild Server

Due to the server lag during arma we decided to get a new - faster - machine for guild server to improve the general performance.
This will hopefully improve the gameplay for all.
The reset will start on the old server and we plan to move to the new server within the next week.

The server upgrade wasnt in our financing plans, and therefore we would like to ask you for a special donation round to cover the setup fees and overlapping time of running old (and new) guild server. Our savings are nearly consumed and better server result in higher monthly costs.

We havent asked for donations for a very long time - mosts of time server costs have been covered by supporting guild donations (more or less).

We will need 219 Euro for the rearranging guild server.
It would be very nice to fill up our saving too, to ensure server funding in less golden times.
Donations can be made via Paypal, follow the link on pprtal entry page http://www.the-reincarnation.com.
If there are any questions, you can contact me via PM.

Thanks for your time

DrGTO
DrGTO

== The REINCARNATION ==
Project Founder & Coordinator


Image

User avatar
DaveMcW
Peon
Posts: 3053
13Rank Halls

Re: Guild Server - New Reset February 11, 2008

Post by DaveMcW » Feb 10th 2008 23:48

Complete change list:

Concentration: increased research bonus for green and red
Single color research option
Black Sabbath doubles units' steal life ability.
On-color Kiss of the Vampire gives all units 10% steal life (does not stack with BS).
Double Mana Vortex
Boost Destroy Artifact by 50%
You can use multiple items at once.
Temporal Stasis Field has a chance to take turns when cast offcolor
Reduce population killing effect of Call Lightning by 40%. Add effect to CL that destroys 3,000 - 6,000 mana per turn (full red spell level).
Reduce Leviathan upkeep to 60.0 MP
Astral Magician changed, see here for the changes.
Unicorn -25% geld upkeep, +33% mana upkeep
Steal Life is capped at replacing combat losses if your mana income is negative
Touch of Necromancy is capped at replacing combat losses if your mana income is negative
Barrier upkeep increased 20% to 30 m.p.
Efreeti: +16% mana upkeep
Miracle: Removed hitpoint bonus
Doubled size needed for "fake" stacks to be targeted
"Fake" stack targeting ignores ranged and flying modifiers
Legendary Commander: Nerfed by 33%.
Arena is limited to 24 refreshes per mage per day. Refreshing more often will display old data instead of locking you out.
Spending turns increases your rank list refresh limit.

Supporting Guild Improvements
  • Notepad
  • Sharing of Battle Reports with your guildmates (You have to explicit set in your options to allow your battle reports to be shared)
  • Showing Power Loss on the Battle Reports
  • Spell Tracker (With the same delay as the dispel page. This will also take up arena count)
  • Hiding of Non-attackable/pillage-able mages or hiding by mage color on the ranking page
  • Showing of Online Status for mage in the arena result (equivalent to the chronicles entry)
  • Showing of whether you can attacked the mage before in the arena result (equivalent to the chronicles entry)
    For example, if you attacked the mage in the last 48 hours, the 48h and 72h will be bold.
  • A building helper
  • Spell Tracker is shareable with allied guilds (You have to explicitly set it in Guild Management to allow your members to share their spells on the tracker with allied guilds)
  • Add mages to enemy list from their arena information

Post Reply